Interactive Design using Unity

Seminar - BSc./MSc.


UMOG Voxel Engine – Leander von Meding

Class

Computer games enable users, to play an active part in the virtual world, they are immersing themselves in. Recent hits like Minecraft and Fortnite have combined player impact with massive multiplayer approaches, enabling a society of gamers to shape the world they want to play in.

In this class we will investigate the features, game designers have at their disposal when creating such immersive experiences: physics simulations, animations and scripting are the key building blocks out of which games are assembled in so called game engines and allow a designer to go far beyond the obvious rendering capabilities of such platforms.

We will take the unity game engine, which was already featured in previous dMA classes for its rendering capabilities and disappropriate its features for design purposes: Choreographing body movements in virtual space through motion capturing, simulating objects in otherworldly physics, interacting with virtual matter in VR or guiding swarms of agents through space can all lead to novel design processes. Instead of computer games, we want to build our own immersive CAD environments.

The class is open to all students and doesn’t require any previous knowledge. Students who already took the Architecture in Virtual Reality class will find, that their knowledge of the unity game engine will be greatly enhanced. The seminar is taught in English.     

Info

Modules:

  • MSc. Architektur und Städtebau:
    Digitale Simulation und Visualisierung
  • BSc. Architektur:
    Parametrisches Entwerfen

Lecturer:

  • Jan Philipp Drude

Schedule:

  • First Class: Thursday 14.10.2021
    14:00 - 16:00 Pool3

Further info on stud.ip

Use UMOG Voxel Space