Digital MethodsTeachingArchive
Winter Semester 2021/22

Teaching - Winter Semester 2021/22


BACHELOR

Bachelor Thesis - Café Cinématique | BSc.

In this bachelor thesis, a small canteen/restaurant/bar is designed that addresses this constant change. A special focus will be placed on the processes of food preparation and the experiences of the guests. The design will be situated in a fictional location of a selected film.

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dMA Thesis Seminar | BSc.

In the seminar, the Bachelor Thesis project "Café Cinématique" is accompanied in terms of content and methodology. Special focus is placed on the handling of the necessary tools and the development of the thematic basics.

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Lecture - Digital Methods I | BSc.

The course introduces the use of digital methods both for designing architecture and for presenting designs. Three essential aspects are taught.

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ELECTIVE MODULES

Seminar - Digital Design | BSc./MSc.

The course is aimed at all students who want to gain a basic insight into digital methods. This refers in particular to Bachelor students who want to build on the seminar Digital Methods II.

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Seminar - Paperless Worksite | BSc./MSc.

This seminar will explore the possibilities of utilizing Microsoft Hololens and smartphones in architectural design and construction to bring digital models to reality. We propose the combination of high-tech design and fabrication techniques with low-tech and cheap construction materials and tools to build 1:1 construction prototypes of arches and other architectural elements.  

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Seminar - Robots in Architecture | BSc./MSc.

With our new robotic infrastructure at the chair of Digital Methods in Architecture, we want to explore the benefits of integrating collaborative robotic manipulators with an autonomous mobile robotic platform. The aim is to investigate potential applications and navigation methods for the platform in an architectural context.

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Seminar - Construction Creatures | BSc./MSc.

Construction Creatures is a creative-coding seminar that investigates emerging and behavioral systems as a design strategy in architecture. The seminar seeks to establish an interactive link in the thick of virtual code and its physical environment, enabling a symbiotic design approach between software and human through physical computing.  

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Seminar - Architectural Plate Connectors using 3D-Printing | BSc./MSc.

The seminar builds on the department's work on 3D printed connectors in previous semesters. This semester focuses on the further development of the design and manufacturing aspects of the panel elements. The interim results from the first part will be tested for their design and function using 3D printing and iteratively developed further. The second part focuses on the realisation of a joint architectural prototype with the 3D-printed connectors.

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Seminar - Interaktive Design using Unity | BSc./MSc.

In this class we will investigate the features, game designers have at their disposal when creating such immersive experiences: physics simulations, animations and scripting are the key building blocks out of which games are assembled in so called game engines and allow a designer to go far beyond the obvious rendering capabilities of such platforms.

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Seminar - Machine, me, we | BSc./MSc.

The seminar deals with the recent history of architecture as a technological and cultural history of the digital. It will be worked out how digital thinking has led to new approaches, methods and results in design: Computational Design.

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Seminar - BIM Process High-rise | MSc.

Building Information Modelling (BIM) has become indispensable in some areas of construction, while in others it is only just taking off. There is no question, almost all experts agree, that planning, constructing and operating buildings using an information-rich digital model will be the only way we build in the future.

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Workshop - Virtual Reality using Unity | MSc.

The class is aimed at all students who took the Architecture in Virtual Reality class in the summer semester 2020 or 2021. We will make up for the insufficient attention to the topic of VR due to COVID restrictions, by covering it in a full weekend workshop, where each student will create a small immersive experience playing out the strengths of VR.  

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